Unity 3D Pro v4.5.1-AMPED

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community. For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.

Graphics features:
Shader importing has been massively improved:

  • Shaders are imported much faster, especially complex surface shaders. Instead of compiling all shader variants for all possible platforms at import time, now the needed shader variants for needed platforms are compiled on-demand. Shader compilation results are cached under Library folder, so identical compilations happen much faster.
  • Error reporting was improved. Errors are reported on correct lines (imagine that!), and errors in .cginc files report the filename.
  • Surface shader debugging was improved. No more “#pragma debug” nonsense; just click “Show generated code” in the inspector.
  • Added Sparse Texture support (also known as “mega textures” or “tiled textures”). This is a low-level API feature, see SparseTexture class. Implemented on DirectX 11.2 (via tiled resources) and desktop OpenGL (via ARB_sparse_texture).
  • Added stereoscopic rendering on DX 11.1 (requires Windows 8.1 and compatible hardware).
  • Introduced support for OpenGL ES 3.0 on iOS devices (starting with A7 devices).
  • Graphics: Support for 3D textures in OpenGL ES 3.0.

Editor features:

  • New Hierarchy Window sorting – sorting of elements is now based on transform order instead of name.
  • Introduced new editor API AssetDatabase.FindAssets (string filter, string[] folders). Search the Asset Database for assets by filename, type and asset label. See documentation for more information.
  • Added Selection.assetGUIDs for getting the current selected assets in the Project Browser. It also returns the folder selection in the first column in the Project Browser (in Two Column mode) which is not part of the main selection.

Other features:

  • Scripting: Introduced DisallowMultipleComponentAttribute for disallowing multiple components of the same type being added to a single GameObject.
  • Scripting: Add UnityEngine.ISerializationCallbackReceiver interface, to get a callback right before serialisation and right after deserialization.
  • Scripting: Structs with System.Serializable attribute can now be serialized. Also, fields of AnimationCurve[] and double[] now get serialised.
  • WebPlugin: Added Enhanced Protected Mode support for Internet Explorer. Supports IE 64 bit.

Release name: Unity.3D.Pro.v4.5.1-AMPED
Size: 1.10 GB
Links: HOMEPAGE





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